< STATIONS >

-fyard by Major A Payne from BI:VR (From BI:VR Readme: - Level 1 Shipyard: Re-edited   version of the level 2 shipyard below.- Level 2 Shipyard: Original "nemesis" style    spacedock model and textures created by Iron Eagle Maverick (released through    www.scifi-meshes.com). This low poly version scratch built by me. Textures from    renderings of high poly version. (Phong lighting/material settings    readjusted/reexported to sod, new buildbutton/wireframe and textures lightmapped by   Rifraf)

-Following by Aad_Moerman - mesh, texture, wireframe, bitmaps, and odf's
-fyard2   (Phong lighting/material settings readjusted/reexported to sod by Rifraf)  
-fbase    (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fsensor  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fturret  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fturret2 (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fsuperbl (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-forbital
-fresear  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fresear2 (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fupgrade
-fbasehq 

-Following were intended for Zero Hour-usage granted by Ash and Aad_Moerman
-fmining  (Phong lighting/material settings readjusted/reexported to sod and animated  light beams removed from model by Rifraf)
-ftrading (Phong lighting/material settings readjusted/reexported to sod by Rifraf)


< sHIPS >

-Following by Aad_Moerman - mesh, texture, wireframe, bitmaps, and odf's
-fsrepair  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-ffrigate  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fassault  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fcruise1  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fcruise2  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fdestroy  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fdestroy2 (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fconst    
-fcolony   (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fdata     (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fgalaxy   (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fspecial  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fbattle   (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fente     (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fincursion (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fscout    (Phong lighting/material settings readjusted/reexported to sod by Rifraf)

-fmiranda used as my fdestroy3. Edited wireframe on transparent background and used  as   buildbutton by Rifraf. (Phong lighting/material settings readjusted/reexported  to sod   by Rifraf)
-fnova used as my fdestroy4. Edited wireframe on transparent background and used as     buildbutton by Rifraf. (Phong lighting/material settings readjusted/reexported to sod   by Rifraf)
-fambassador used as my fcruise5. Edited wireframe on transparent background and used  as buildbutton by Rifraf. (Phong lighting/material settings readjusted/reexported to  sod by Rifraf)
-fprom used as my fbattle2. Edited wireframe on transparent background and used as     buildbutton by Rifraf. (Phong lighting/material settings readjusted/reexported to  sod by Rifraf) 
 
-Following were intended for Zero Hour-usage granted by Ash and Aad_Moerman
-fcruise3  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-ffreight  (Phong lighting/material settings readjusted/reexported to sod by Rifraf)
-fcargo    (Phong lighting/material settings readjusted/reexported to sod by Rifraf)

-Following were intended for Zero Hour-usage granted by Ash
-fzhexcelsior1 used as my fcruise4. Mesh/textures/odf/bitmap image by Ash. Used wire   frame from MAP's Borg Incursion VR edited on transparent background and also used   for build button by Rifraf. Phong lighting added to model by Rifraf. 

_Following by Achilles from Art of War	
-fassault1.bmp (used as my fdestroy admirals log pic)

-All wireframes redone on fully transparent backgrounds by Rifraf